A downloadable game for Windows


You are a skeleton in a very small dungeon, and more traps keep appearing. You have no choice but to delay your inevitable doom by collecting as many coins as possible... or do you? How long can you last? Where are these spikes coming from? Will you ever be free?


  • State-of-the-art 4-color graphics
  • Frantic arcade-style gameplay
  • Avoid 5 unique hazards, some of which move to the beat
  • Face 7 difficulty levels as time goes on
  • Die
  • Collect coins to gain additional lives
  • Die again
  • Keep track of your high scores with the leaderboard
  • A hidden unlockable mode for the determined



  • Move: Arrow keys or WASD
  • Jump: Z or K
  • ???: X or J
  • Pause: Escape or P
  • Restart: R
  • Back: Escape


  • Move: Left Stick or D-Pad
  • Jump: A
  • ???: X
  • Pause: Start
  • Restart: Select
  • Back: B


Code, Art, Design, Sound, and Music by Ghostomato (that's me!)


  • Casey Rogers
  • Jay Pickett-Garcia
  • MagicPillow
  • Thomas Sereyka
  • Veronica Waalk
  • Vincent Allen
  • Zardium

  Contact Me

If you have any questions or concerns, feel free to leave a comment below or email me at ghostomato@outlook.com.

Rated 3.8 out of 5 stars
(6 total ratings)
GenrePlatformer, Action
Made withGameMaker: Studio, Bfxr, Paint.net
Tags2D, Arcade, GameMaker, Pixel Art, secrets, Short, Singleplayer, Skeletons, Swords
Average sessionA few minutes
InputsKeyboard, Xbox controller


PANIC ROOM v1.1.0.exe 20 MB

Development log


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Hi! I really like this game and I would very much like to port it to the PS Vita. I don't need source code or anything, just your approval to release it.

You can check my twitter to see some of my work regarding this: https://twitter.com/m1s3ry_

Thank you very much!


awesome game with that 'just one more game' quality to it.. Awesome stuff! Any chance you'll release the source at some point? What's it written in btw? Game Maker?

(1 edit)

Oh- sorry I didn't get back to this for a while!

I'm glad you liked it! I might consider releasing the source at some point in the future. The game is indeed made with GameMaker: Studio 1.4! You can see all the tools I used in the "More information" dropdown on the store page. (or in the credits, if you can find them ;))

It's nice that there is a demo. I'm not a fan of the keyboard controls, so great that you added controller support. Though, I think that every paid game should have rebindable keys. I also found it unclear what the bar in the bottom right was.


Great game!  Check out my thoughts in my latest video: 

-Quiet Ego

Thank you so much for the video!! I'm actually working on controller support right now- hopefully I'll be able to get that update out pretty soon.

That's great news : )